This is a quick lesson on transporting an infantry group along another group's waypoint path in a truck, and then using a transport unload waypoint to unload. Currently only water-capable. . Demo Mission: the orginal demo has been deleted by drop box hopefully. Do it with 1 single trigger. sqf creates the Trigger object that is used to execute the script via radio slot 1 (ALPHA). You dont need to drop anything to the ground. Place the player in the helicopter. Do this by dragging it over the vehicle's icon in the editor and letting it snap. I think waypoint type "transport unload" could be the right one. So your best bet is do some scripting for Init part of waypoint attributes. The guy gets out but after that he and the transport just stand there, not doing anything. . If you highlight your full team (or just the one AI driving) you can press 5 (could be 6 or 7 cant remember) to get an action list, all the actions the AI can perform (IE: disembark, refuel, rearm, switch seats) at that time will be there. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In fact, only three are. Arma 3. this is just a crude fix. For the global variant, see addItemCargoGlobal. cbfirefighter Jun 8, 2019 @ 8:57pm. Once they spotted me (somehow, I dunno, it was. : transportPM) 3- If not alwready there, add a new text file in your mission's folder and name it "InitPlayerLocal. "Transport unload" waypoint near the enemy base --> synchronized with "get out" waypoint of the soldiers. In ArmA 3, Transport Helicopters can now carry standardized Resupply Crates loaded directly into the helicopter itself. Do not lose Earpiece! 2. update transport unload work but it only works if the squad's ai only but if the player's in the squad for some reason it only unloads the player but not the rest of the squad. Load 2. im1bakedpatato Jun 1, 2022 @ 3:18pm. Not as a group with the helicopter. This landlocked NATO member state shares borders with four other nations,. Arma 3 This is a very simple problem but I have tried using methods found online such as the get out and transport unload waypoints however that doesn’t seem to work. I've tried giving them the "get out, vehicle get out, unload, and transport unload" waypoints and dragged them onto the heli but when i. Vehicle Get Out. TO: Arma 3 Users. Description. Place an "invisible Helipad" and give them the name "HeliPad1". ) and using the command "LAND" doesn't work. Date Posted: Mar 24, 2019 @ 6:45am. Heli land on specific area and drop the squad on ground. -So I added some enemy forces to the building interior. Free - Zeus is a soldier on the battlefield who can at any time open the interface to curate the scenario, but risks being killed. Empty > Objects (Signs) > Helipad (Invisible). But after two session about 6 hours each, atlest one of my ai squadmates gets stuck in a. 62 (Apex Expansion, Main Menu Overhaul, Vehicle in Vehicle Transport, Revive Overhaul, Environmental Audio Enhancements) SIZE: ~9. Extract files and copy AILandByHeli folder into mission folder. Heli-WP: 1. Thanks in advance! Showing 1 - 2 of 2 comments. However, this only works if I let the AI do it. If the driver is grouped with them, GET OUT waypoint should work. The V-44X Blackfish is a multi-purpose VTOL transport used by Pacific NATO forces in ArmA 3. Transport Unload. Support Me. I. 55 anti-air vehicles were added and aircraft access restrictions were removed. There are also gas stations around the map they are marked on it by a gas pump symbol stopping at these will also refill your vehicle (s). Started Arma 3 with at least 10 mods loaded - thanks to all modders for their splendid work! Unlocked Sep 5 @ 8:44am. Subscribe to downloadRe-Fortification Mod 40K. Instruction should be updated to note this. Equip it. Arma 3. Give it another waypoint at airfield with Select Type Transport Unload. This script system implements a simplified Rapid Dragon system, a pallet system to drop and launch cruise missiles from a transport plane, for Arma 3. Do i need to give the unload command to the squad lead. If the driver is grouped with them, GET OUT waypoint should work. I maybe found the issue here : After landing, the helicopter goes to "LOAD" waypoint and. Vehicle in Vehicle Transport. ) via helicopter(A. Transport Unload while using BIS_fnc_UnitPlay aircraft. com or our subreddit r/A3AntistasiOfficial. - Take on the role of a huey slick helicopter pilot during the vietnam war. [OG] Speed Weed Jul 28, 2023 @ 4:00pm. 1. Create squad with init 'this moveincargo vehicle' where vehicle is helicopter name. The_Amazing_Man777 • 9 mo. The AI will then calculate a. Either_Problem2606 • 9 mo. Unload the cargo onto the ground, then move the vehicle further away from the arsenal, then chose the transfer option on the arsenal. You can double click the waypoint after placement and change it to "Transport Unload" instead of a simple "Move. Put a MOVE waypoint near it. Put a GET IN waypoint of the heli group, and put a LOAD waypoint for the boat crew. Load Vehicle in Vehicle | WTF Bohemia Interactive. Killing enemies and completing supply missions will raise support for a moderate amount of time but it will eventually flip. Set helicopter waypoint 'TRANSPORT UNLOAD' to. Arma 3 > General Discussions > Topic Details. TW: - Follow me!SUB: - Subscribe for more awesome!iTunes: - Subscribe for even more, weekl. So, I've managed the simple task of loading a unit into a helicopter, having it move to a designated unloading spot with Transport Unload, unit departing, and helicopter doing whatever waypoint I have setup next for it. Sort by: Best. This mod adds some fairly-experimental walkable ships for use with the Walkable Moving Objects mod. Mar 25 2013, 1:29 PM. 9ED6F5E1 Apr 23, 2020 @ 9:00pm. g using the convoy to transport multiple fire teams). Kiri Otoru Feb 4, 2017 @ 12:09am. Originally posted by GRU:Dunno, my guess would be have AI pilots use a "get out" or "transport unload" waypoint and make sure all the crew onboard have parachutes. Recursion Jun 21, 2017 @ 4:30pm. This works for AI troops as well as human players. When it reaches the ground, only. KillSmithID Feb 8, 2021 @ 3:00pm. UNIT: Main Branch. Groups:The Van is a commercial minibus hybrid used by civilians and several BLUFOR, REDFOR and INDFOR factions in ArmA 3. Roles: Naval fire support Helicopter deployment platform The USS Liberty is one of several newly-built ships of its class. Originally posted by Seshins 160th: in the objects menu in the editor, place a "boatrack" then place a empty boat (i. Press F to cycle firing modes (Full auto, semi auto, burst) and weapons (Underbarrel grenade launcher). 1- Do the steps as describe in this guide (look's a bit different in 2018) and add the next steps to it. Arma 2: Operation Arrowhead. Roles: Vehicle transport Cargo transport Troop transport Close air support Developed as a 21st century replacement for aging C-130 based gunships and transport aircraft. In fact, only three are. Infantry use the crates to Resupply. DrPastah Posted on Dec 22, 2015 - 14:19 (UTC) createVehicleCrew does not work with Transport Unload waypoints for helicopters. Vurtual's Logistics Mods. It was added with the release of the Apex DLC. #3. I’m using the Achilles mod btw. Infantry automatically dismounts if they have not already reached the transport unload waypoint and takes out the anti tank launchers (!alive tow1 && tow2 && tow3). Never save game when other action is in progress! - Action can be: Keystone is talking to you via phone. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It will either empty the vehicle or the crate depending on which is closest. See AI Group Vehicle Management for more information. Vehicle in Vehicle loading should work on any vehicle that has enough payload capacity, not just the new VTOLs but it may take a while to roll it out across the fleet. To land an AI helicopter on the ground and unload AI passengers inside, the waypoint destination for transport unload must be a helipad object and be assigned to the pilots, and the separate group as passengers must have the Get Out waypoint at the same location. Start as Zeus and press Y. Im trying to make a WW2 beach assault mission on Betio but the AI doesnt want to disembark from the landing craft. Please contact the moderators of this subreddit if you have any questions or concerns. Download CH view distance mod it solved it for me. Editor: helicopters not landing where the waypoint is. Other Support missions features PvP for dogfighting, too. I have been testing a mod/mission that i have heavily tweaked, and i need to play it for a long time to se how the performance gets affected long sessions. // It'll auto boot the leader once there, but he'll have to tell the others to get out. You could kick them out with a script if you like, but the easiest way is to set a transport unload waypoint for the vehicle in question, and it will deliver and eject the units in cargo. As of Arma 3 v1. I just started playing the KP liberation mods on different maps and am still trying to figure out most of the gameplay. If true, vehicle will stop and units will dismount. If the personnel in the vehicles are all AI, the AI will dismount including the commander without any prompting, #1. If any of the crew defined in config are missing they will be added. If you give them a waypoint in eden to "Transport Unload" or "Unload" where you want them to dismount and fight, that should work. Core Medical. Next, I'll set a Move To waypoint roughly 100+ meters away from it, and then a Transport Unload on the helipad. 5 GB (depends on Apex ownership)ArmA 3 - Vehicle in Vehicle Loading - Apex Tanoa - Loading Vehicles into the Vehicle Transports. . Transport helicopter pilots are respected in the community, good ones are treated like gold by their clans and jealousy guarded. Transfer the loaded mag (under the gun icon in the inventory) to your personal inventory. 1 Video; 4 Little Extra Tips; Transport Helicopter Pilots. - Custom mature voice acting and dialogue. Note that the Pilot/Co-Pilot rarely leaves the helicopter in order to unload the crates; Instead someone from a. Groups: Vehicle in Vehicle Transport Syntax Syntax: vehicle setVehicleCargo cargo Parameters: Description: Orders one or multiple units to get out from the vehicle (silently). I'm having trouble with setting logistics routes to pick up crates. I've found an ACE_Cargo class in the configs of the vanilla vehicles but I can't figure out how to make it work, or even if that's. The issue is that when the transport is landed, it stops and disembarks all the units inside (apart from pilots) but when it's airborn it circles around, lands and then. It’s next waypoint (aka the scripted waypoint) is RIGHT in front of the transport unload, so the APC stops here for now, along with the rest of the convoy. Ai troops unloading Hey guys so I’m using operation trebuchet and I’m trying to play a pilot and dropping off units as reinforcements but I can’t get the ai to leave the pelican and go to the next waypoint I have an invisible helipad and. armaPlace an invisible helipad and then plop down a "transport unload" waypoint directly onto the helipad so that the waypoint gets attached to it. A Resupply Crate is a physical object containing various items useful for Infantry units. if you visit my. Same as commandGetOut with latter being shown via radio chat. "This video is created us. Hello, I am creating a custom mission for a group I play Arma 3 with and I'd like to set-up a USMC 1944 beach landing with landing craft, however I can get the driver of each indivudual boat to go to a certain spot but absolutly cannot get the marines (in another. Sry took me some time to answer, im quite busy. You can help BI Community Wiki by expanding it. Quick guide video on how to get an AI fireteam in your mission to wait for a helicopter at an LZ (waypoint synced to trigger) and then get into the helicopte. With Transport Unload they get in, drive to the AO and then remain in the vehicle. In the waypoint activation of the helicopter where you want them to drop type this. They can be moved by hand from one position to another. sqf". 26 the command will work on non-empty vehicles. Im making a mission and i have a squad in a helicopter that i cant seem to make exit. Add an invisible helipad found in empty / objects (signs), place the helipad anywhere then simply create an unload or transport unload at the helipad and it will drop them off exactly on the invisible helipad. They’ll follow you in V-formation, for the most part. In short the command could be hypothetically presented as: leaveVehicle = un - addVehicle + unassignVehicle forEach crew. Use Camp Themis North's 2x patient spawners. Place your Helicopter and give them (the Heli, not driver) the name "heli1. Transport UnloadGroup-WP:1. Implementing radio commands and dynamic extra. Recursion Jun 21, 2017 @ 4:30pm. If players are TK shooting at copters get their ID and pass it on to the server Admin. The Infantry will get out of the vehicle and you will now be able to control them. Hey so with this new arma apex they have the Blackfish plane where you can load vehicles into. All I'm trying to do. mod) and mission creation. I have synced this waypoint to a trigger, which should activate. Unload the cargo near the waypoint, it’ll start a timer you need to defend the cargo for. . You will get a radio confirmation of the dispatch order. . Place on the Helicopter Position an Trigger and put this in them: Trigger1: Activation: Everyone.